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•: December 16, 1999 •: August 25, 2000 •: September 12, 2000, Mode(s) Parasite Eve II ( パラサイト・イヴ2, Parasaito Ibu Tsū) is an released for the. The game was developed by and published in Japan in 1999 and in both North America and, unlike the previous game, in PAL regions in 2000.
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It is the sequel to and the second game in the. Parasite Eve II is set several years after the events in the original game. The protagonist from the first game,, also features in this game as the playable character. She becomes involved with another outbreak of Neo-Mitochondrial creatures. Gameplay diverges from the previous game: battles take place in real time and the area of action is less restrictive.
The approach is more typical of traditional games, although some role-playing elements are retained. The title was written and directed by Kenichi Iwao, who wrote (1996). The game was well received by critics, although it was criticized for using a control system that was seen as being outdated. Contents • • • • • • • • Gameplay [ ] Parasite Eve II is an action role-playing survival horror video game. Character control is accomplished in a traditional survival horror manner: Aya is able to move forwards, backwards, and pivot left and right. Camera movement is limited, generally being confined to a single view of a room or area, and cannot be altered by the player. Unlike, there is no Active Time Bar that governs the order of actions during a battle.
Battles take place in real time, so the player is free to act as they see fit. Another contrast is the absence of the 'range dome' seen in the first game, allowing the player to shoot at off-screen targets and engage targets from a safe distance. There are also no random battles; enemies will be found wandering in plain view, hence allowing the player to avoid confrontations and plan strategies. Aiming, as with most other games of this genre, is accomplished by cycling through the various 'lockable' targets within Aya's range. Equipment can be obtained through various methods, including finding, purchasing and 'creating' items such as body armor, weapons, ammunition and tools. Unlike most other survival horror games, ammunition is almost never in short supply. While Aya can only carry limited amounts of equipment with her, inexhaustible ammunition boxes exist in most areas and can be revisited as often as required for a top-up.
This encourages the player to fight rather than run, which is essential to the gameplay as it is the only way to gain experience and thus for Aya to become powerful enough to succeed. While equipment follows the original game's concept of being customizable, in general the weapons and armor are quite limited in the alterations available.
Armor, which not only reduces damage but also affects the amount Aya can carry, has the option of adding extra item slots up to a limit of ten. The Parasite Energies are divided into four areas: the offensive Fire and Wind elements and the defensive Water and Earth elements. Once the game has been completed, bonus items become available for the player should they choose to redo the game in Replay mode.
Other modes also become available, such as Bounty Hunter and Scavenger which are more difficult for the player to complete. The most difficult mode 'Nightmare' only becomes available after completing the game in Scavenger Mode. Plot [ ] The game opens to reveal, the protagonist of the original game, who is now an operative in their Mitochondrial Investigation and Suppression Team (MIST) being dispatched on an urgent mission in central, where there have been reports of sightings. The first chapter in the game puts Aya in the position of investigating the Akropolis tower where she finds a slaughtered team and an infestation. She soon discovers that the NMCs can take on human form, and eventually encounters a different type of creature; a humanoid Artificial Neo-Mitochondrial Creature () called. She encounters this ANMC three times in the game. Destroys the tower, but Aya along with her colleague Rupert, who has been at the scene before she arrives, escape in a police helicopter.